AI Insights · Timothy · April 2022
Top 5 Season Pass Games on Android in Ecuador Q1 2022
Discover the performance trends of the top 5 season pass games on Android in Ecuador during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw varied performance for the top 5 season pass games on the Android platform in Ecuador. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Free Fire: 7th Anniversary exhibited strong weekly revenue figures, peaking at approximately $33.7K at the end of December. Throughout the quarter, the revenue showed some fluctuations, ending March with around $24.9K. Weekly downloads began with 26.8K in late December, surged to 38.4K by mid-January, and closed the quarter at 31K. Active users saw a decline from 1.9M to 1.3M in early February but rebounded to 1.6M by the end of March.
Free Fire MAX had a steady performance in weekly revenue, starting at $18.5K in late December and ending March at approximately $13.9K. Weekly downloads showed a peak of 26.6K in mid-January, later stabilizing around 18.9K by the end of March. Active users increased from 183K in late December to 240K by the end of March, showing consistent growth throughout the quarter.
Call of Duty: Mobile Season 8 experienced a varied revenue pattern, starting with $9.1K in late December, dropping to $4.2K by mid-March, and then rising again to $8.6K at the end of March. Weekly downloads fluctuated, peaking at 11.4K in mid-January and ending March at 8.8K. Active users showed a slight decrease from 83.4K in late December to around 72K by early March, with a minor recovery to approximately 72K by the end of March.
Clash Royale saw its weekly revenue peak at $8.3K in early February and then drop to around $4.1K by the end of March. Weekly downloads were highest at 33.7K in mid-January, tapering off to 28.6K by the end of March. Active users remained relatively stable, starting at 838K in late December and ending the quarter at around 737K.
Lastly, Candy Crush Saga maintained modest revenue figures, starting at $5K in late December and ending March at approximately $3.3K. Weekly downloads were fairly consistent, peaking at 27.1K in early February and closing the quarter at 25.3K. Active users showed minor fluctuations, starting at 357K in late December and ending March at around 356K.
For more insights and detailed data, visit Sensor Tower.